Alpha v0.2: Second day patch
Hello!
Thanks to everyone who is supporting us in any way and thank you (the person reading this) for showing interest in our game :)
We worked on this update for a few days and achieved following:
- Tutorial
- Drag and drop on the dungeon map
- Fullscreen option
Tutorial
We wanted to add tutorial at first release, but just remembered about it by the time we uploaded an archive. Since our game is akin to boardgames, it is essential to have some sort of rules overview. The current tutorial system is pretty simple, but teaches you about all aspects of the game. We had different versions of the tutorial and decided to make as it is for consistency between different screens.
Drag and Drop
We heard from some players that the dungeon map looks like it should be draggable. At first we had some architectural difficulties implementing it, mainly because it is possible to drag map holding a dungeon node and it could register a click. Because of it at first it was only possible to gain an overview of the dungeon by scrolling a mouse wheel. Now, nodes don't register a click if you hold LMB and drag.
Fullscreen
It's just a regular borderless fullscreen option. If you are developing in Godot with C# here's the snippet:
private static void MakeFullscreen() { OS.WindowBorderless = true; OS.WindowSize = OS.GetScreenSize(OS.CurrentScreen); OS.WindowPosition = Vector2.Zero; }
This is just a QoL update, but we hope to release contents update in the near future, so stay tuned :)
Get Staff Only
Staff Only
Dungeon-crawler deckbuilder with puzzle elements
Status | In development |
Author | Exilland |
Genre | Card Game, Puzzle |
Tags | Deck Building, Dungeon Crawler, Pixel Art, Roguelike, Roguelite, Singleplayer, Touch-Friendly |
Languages | English, Russian |
More posts
- Beta v.0.15.0: Reinforcement UpdateMay 26, 2021
- Devlog: New ContentMay 12, 2021
- Beta v0.14.0: Tutorial UpdateApr 28, 2021
- Beta v0.13.0: Architecture UpdateApr 15, 2021
- Beta v0.12.0: Utility UpdateMar 24, 2021
- Beta v0.11.0: Acid Update.Mar 10, 2021
- Beta v0.10.0: Polishing updateFeb 24, 2021
- Beta v0.9.0: Graphic Update.Feb 10, 2021
- Beta v0.8.0: Major Balance update.Jan 27, 2021
- Beta v0.7.5: Early Access Release!Dec 30, 2020
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